The Colour Out of Space Invaders
This morning's dream involved me being repeatedly annoyed by the sounds from the big-screen video game in my bedroom until I finally tried to continue playing the game, by which time the game position was, essentially, too late to do anything but try to salvage the situation. My inability to remember how to play, and to figure out the instruction booklet — <sarcasm>there's a novel situation in a dream</sarcasm> — just made things worse.
Some kind of extremely-large bright-yellow monster was attacking one of my space bases. The monster lived in a higher dimension or parallel dimension, so all I could see were the free ends of its many tentacles, like a swarm of elongated blobs moving around within the shell of the space platform. As each of those blobs was destroyed, the next section of the tentacle would be pulled into our dimension: larger and slower, but taking more damage to destroy. When enough of the tentacles were gone, the body of the creature would be dragged into our space... with the active bomb it was carrying. The bomb couldn't be hit without detonating it, destroying the station.
The creature's plan had been to travel through hyperspace to the station, with only the tips of its tentacles "showing" in normal space. When it was coincident with the station, it would arm the bomb, deposit it inside the station, and then depart through hyperspace. If I had engaged the creature during its approach, I might have been able to retrieve the inactive bomb and add it to my own arsenal. By ignoring the game as long as I had, I'd ensured the loss of the station.
I don't play blow-things-up video games; my reflexes and coordination are terrible for that kind of thing, and I only like blowing things up for fun, not for violent purposes. But this was an interesting game concept.
Some kind of extremely-large bright-yellow monster was attacking one of my space bases. The monster lived in a higher dimension or parallel dimension, so all I could see were the free ends of its many tentacles, like a swarm of elongated blobs moving around within the shell of the space platform. As each of those blobs was destroyed, the next section of the tentacle would be pulled into our dimension: larger and slower, but taking more damage to destroy. When enough of the tentacles were gone, the body of the creature would be dragged into our space... with the active bomb it was carrying. The bomb couldn't be hit without detonating it, destroying the station.
The creature's plan had been to travel through hyperspace to the station, with only the tips of its tentacles "showing" in normal space. When it was coincident with the station, it would arm the bomb, deposit it inside the station, and then depart through hyperspace. If I had engaged the creature during its approach, I might have been able to retrieve the inactive bomb and add it to my own arsenal. By ignoring the game as long as I had, I'd ensured the loss of the station.
I don't play blow-things-up video games; my reflexes and coordination are terrible for that kind of thing, and I only like blowing things up for fun, not for violent purposes. But this was an interesting game concept.
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(4D is unusual, I'll grant you. I've always assumed that the "dreams aren't in colour" thing was just a myth, like "people can never read in dreams".)